Unity 2018.1 officially released, adding over 330 improvements
The popular game development engine Unity has recently received a major update, bringing with it a series of cool and amazing new features. The new version of Unity 2018.1 was released on May 2nd, 2018, aiming to make life easier for game developers and help them to create more powerful and fun games quickly.
Unity Engine Producer Brett Bibby said: “Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers, and engineers the power to express their talents and collaborate more efficiently to make their AAA dreams a reality.”
New features and improvements have been added to Unity 2018.1 such as GPU Instancing support for GI, Presets for import settings and components, new particle system improvements, and more. In the multi-functional update, the new real-time rendering architecture option Scriptable Render Pipeline (SRP) attracted a lot of attention, SRP will directly improve the quality of the game rendering screen to the point where it can be comparable with the quality of film and television.
In addition to SRP, Unity 2018.1 will also provide high-definition rendering pipeline (HD RP) so that developers can create a three-A look experience, plus low-resolution (Lightweight) for those who do not need ultra-high definition images. Render Pipeline (LW RP), which provides the ideal combination of look and speed for picture creation in mobile devices.
Of course, Unity has updated a lot of immersive content improvements for VR and AR developers. Unity technology has now integrated Google‘s Spatial Audio SDK, Resonating Audio, to help render hundreds of simultaneous 3D sound sources.
In the area of Mixed Reality (MR), the MagicLeap Technology Preview (SDK) and Lumin SDK under the Unity application are now available through the Magic Leap Creator Portal. In addition, ARCore1.1 running under the Unity environment provides the ability to create high-quality AR applications for millions of Android-enabled devices in Google Play. The Unity blog post updates: “By enhancing the understanding of the scene around the developer with pointed feature points, a new feature allows developers to place virtual content on surfaces close to detected feature points, such as cans, boxes, and books.”