Unity 2018.2 officially released
Unity 2018.1 released in May, marks the beginning of a new cycle. Scriptable Render Pipeline (SRP) and Shader Graph together provide more functionality for artists and developers, while C# Job System, Burst Compiler and ECS make it possible to utilise multi-core processors. Unity 2018.2 adds some new features based on these innovations.
One of the goals of Unity 2018.2 is to further optimise by Scriptable Render Pipelines (SRP) to achieve a new level of rendering. Another area of focus is developing a range of features and optimisations to help you succeed in the mobile space.
Unity 2018.2 optimises the performance of Lightweight Render Pipeline (LWRP) and improves High Definition Render Pipeline (HDRP) to help achieve high-end visual quality, including many improvements to shader diagrams.
The development team also added support for managed code debugging for IL2CPP on iOS, Android, Windows, macOS, UWP, and PS4, and began adding some mobile optimisations to LWRP.
For Android projects, 64-bit (ARM64) support is re-improved and now allows Java code to add to the Unity plug-in folder without having to create the library in advance.
Also, several new 2D features are available, including Vector Graphics importer and Pixel Perfect. Vector Graphics importer makes it easier to use SVG graphics, and Pixel Perfect makes it easier to achieve a perfect retro look at different resolutions on a variety of devices.
For detailed updates, please see here.