If you’re using an NVIDIA GPU on Linux to play games built on VKD3D/DirectX 12, you may have noticed that updating to the latest drivers does little to resolve persistent performance issues. Fortunately, NVIDIA has finally acknowledged these concerns and is preparing a fix.
Back in August 2024, NVIDIA initiated a discussion about gaming performance on Linux, a thread that has since attracted hundreds of user reports detailing similar issues. Elsewhere, the community consensus has leaned toward recommending AMD GPUs for Linux gaming, as users with NVIDIA cards often experience noticeable performance disparities.
Now, NVIDIA is beginning to act on this growing body of feedback. Although optimizations are still in development and no official release timeline has been provided, engineers have confirmed that a comprehensive performance improvement strategy has been formulated. Once implemented, it is expected to significantly enhance the performance of many VKD3D-based titles.
Notably, an NVIDIA engineer issued an apology in June for the lack of earlier communication, acknowledging that the performance issues in Horizon Zero Dawn had been confirmed internally. However, the root cause was not limited to a single gameβinstead, it was indicative of broader performance challenges affecting most titles built on VKD3D.
VKD3D is an open-source library designed to translate Direct3D 12 API calls into Vulkan API calls, enabling games and applications originally developed for Windows to run on Linux. Maintained by the Wine project, VKD3D plays a critical role in enhancing both compatibility and performance for Linux gamers.
Related Posts:
- Hacker group threatens to expose Nvidia driver and firmware data
- Some Network Performance Tests for Windows Server 2016 and Linux
- Roku Experiences Second Data Breach Incident Affecting Over Half a Million Accounts
- ChatGPT’s Flattery Problem: OpenAI Responds
Support Our Threat Intelligence
If you find our CVE report and cybersecurity news helpful, consider supporting our work.